Kingdom Hearts Kingdom Of Hearts is story which has multiple endings. You, the player, will begin,and you have the choice of either helping the Keybladers Saule and Aiden, or assist Lord Kami take them down. The choice is up to you!
Kingdom Hearts Kingdom Of Hearts is to follow the gameplay system of the previous Kingdom Hearts instalments of the selection bar displaying the character's ability to attack with the keyblade, use magic, acess potions and items and summon another character.
The game will however exclusively feature a Special Attack bar and Travel bar allowing the player to slip back momentarily in time.
The game features the Keyblade weapon which upon completion of more and more worlds will have different types of keyblades.
The game will also for the first time ever allow the player to play as Donald Duck and Goofy as they accompany Sora through the story and also play as their new party character Alastair and towards the end sequence of thegame play as Saule,Aiden, OR Vector Gray.
Cooperative multiplayer was one feature on display at the 2012 Tokyo Game Show demonstrating that players can work together, in addition to the traditional use of AI-controlled partners.This is the Kingdom Hearts game to feature cooperative multiplayer. The multiplayer gameplay is separate from the single player story and is mission-based, including cooperative and competitive player battles. Up to four players can play as one of the fourteen members of Organization XIII, with each member having different weapons, skills, and stats. Sora, Donald, Goofy, King Mickey, and Riku are featured as secret characters in the multiplayer who are unlockable while playing through the main story. Kingdom Of Hearts' multiplayer also features a chat system for communication between players, but differs from PictoChat in that everyone will draw on the same screen.
Teacher Harriett - Teaches as the Neighborhood School where Daniel Tiger and his friends attend. Has a hand puppet named "Ana Platypus", based on the same character from Mister Rogers' Neighborhood.
Dr. Anna - Dr. Anna is the Neighborhood physician.
Mr. McFeely - Mr. McFeely is the Neighborhood delivery man.
Grandpere Tiger - Grandpere is Daniel "Dad" Striped Tiger's father, and Daniel Tiger's grandfather. He likes to travel and sail in his boat.
Trolley - A red semi-anthropomorphic trolley car who takes Daniel and his friends anywhere in the Neighborhood of Make-Believe.
Daniela Tiger - Girlfriend of daniel tiger
Bullock Lion- arch enemy of daniel tiger & the whole nighberhood
Unknown world:Fictioncal city
Mr. & mrs. watterson
Unknown world:Doggie indenpentin world
Lucky (voiced by Eric McCormack) - The mutt alpha male of the group, and chief commander of the dogs' underground facility. Kind and clever but firm, he exudes authority and is often obeyed without question. He has a secret crush on Cookie, but he prefers to hide his feelings.
Cookie (voiced by Yvette Nicole Brown) - A tough-talking but kind and smart Boxer who is Lucky's second-in-command. She has a secret crush on Lucky and doesn't like her belly being touched. In Mutternal Instincts, she grows close to a puppy she affectionately names Cupcake and at the end, her family adopts her.
Niblet (voiced by John DiMaggio) - A huge and sometimes clumsy and slow-witted Old English Sheepdog with a soft heart. He has a little sister named Rebound (voice of Brooke Goldner).
Strudel (voiced by Alanna Ubach) - A genius Dachshund with a German accent who creates many of the inventions used by the Pound Puppies. She is usually assisted by squirrels due to her lack of opposable thumbs and is the most intelligent dog in the group. Her full name is Strudel diSchnitzel Von Wiener
Squirt (voiced by Michael Rapaport) - A Chihuahua. The smallest and most street-smart of the group; Niblet's closest companion in the series. He speaks with a New York accent, although in "I Never Barked For My Father", it is revealed that he was born in Hoboken, New Jersey.
Rebound (voiced by Brooke Goldner) An energetic young Old English Sheepdog, and Niblet's little sister. She is apart of the Super Secret Pup Club, which was introduced in Season 2. She is owned by Agatha McLeish.
Cupcake (voiced by Cree Summer) A puppy who is Cookie's adopted daughter. She is a member of the Super Secret Pup Club.
Patches (voiced by Jessica DiCicco) A Dalmatian puppy introduced in Season 2. He idolizes the Pound Puppies and is the leader of the Super Secret Pup Club
Lenard McLeish (voiced by René Auberjonois) - The short-tempered manager of Shelter 17. He really doesn't like his job and he wants a better job. He doesn't have a clue about the Pound Puppies' operations. He may have a sister, because the mayor is his brother-in-law.
Olaf Hugglesworth (voiced by M. Emmet Walsh) - The kind caretaker of Shelter 17 and McLeish's aide. He is in charge of new dog arrivals and assists pound visitors in finding a matching pet they could adopt. Like McLeish, he is unaware of the Pound Puppies' operations. He has started dating Gertrude the librarian as of the episode "Olaf in Love"
Agatha McLeish (voiced by Betty White) - The mother of Lenard. She hated dogs until she met Rebound whom she adopted. She is somewhat strict with Lenard, but dotes on Rebound.
The game was created by the same development team that worked on Kingdom Hearts Birth by Sleep, currently part of Square Enix's 1st Production Department. Since it contained members who worked for The World Ends with You, the group decided to use characters from said game in replacement of Final Fantasy characters. The decision to make a Kingdom Hearts game for the WII U was due to the positive impression the Square Enix staff had when viewing the console's quality. The console inspired Nomura to make the Dive Mode function where the character moves to different worlds without the use of a vehicle, while the Flowmotion was thought prior to deciding which console use. The game's title was used to reference its various themes, with "Kingdom" referencing the storyline and "OF" the gameplay style. Although Tetsuya Nomura admitted the English used was not grammatically correct, the team still decided to use it based on the way sounded. Development was notably shorter than the ones from previous Kingdom Hearts games. However, co-director Tai Yasue emphasized how the finished product resembled Kingdom Hearts II,Kingdom Hearts III,Kingdom Hearts Coded and Birth by Sleep but improved.
One of the team's desires with the game was for it to have more action than the previous games. Nomura noted the ties the gameplay changes had with the gameplay from Final Fantasy Versus XIII as a result of their similar styles. The new maneuvers employed in Kingdom Of Hearts are also meant to give a glimpse about how the next game in the series, Kingdom Hearts III, will look like. New worlds were included in the game as a result of multiple requests by fans. The New Characters in the game are meant to contrast the style from Kingdom Hearts Birth By Sleep & Kingdom Hearts I, which allowed the player to use three characters in their own campaigns as well as explain the title's part "Hearts" since the two characters never interact across their stories. The Free Flow system was made using data from Birth by Sleep with making taking nearly two weeks to obtain a form similar to the one from the game. The game originally intended to use returning Heartless and Nobodies as generic enemies. However, the setting gave the staff the idea of introducing new creatures who would also join the player in fights. The Dream Eaters are used in mini-game Flick Rush which originally intended to allow players to use a picture. Nomura disapproved this idea which resulted in the final product.
With Kingdom Hearts Dream drop Distance Final Mix & Kingdom Hearts III Final Mix, the staff revealed that Kingdom Of Hearts would revolve around Salue's "Mark of Mastery" exam, but were worried about how to set it. The idea of Sora going through a dream was inspired by the subtitle of Kingdom Hearts: Birth by Sleep and served as a basis for the game. Sora and Riku were chosen as the playable characters in anticipation for the franchise's ending of the "Xehanort arc" as well as to represent the theme of "the light and the dark sides of hearts" which the three characters represent. The former's inclusion was also done due to the character's popularity in Japan. Nomura has stated that the themes of the game are trust and friendship, and that like Kingdom Hearts:III, the story is on par with that of a numbered title. As a result of the game's plot, both Sora and Riku appear in their younger forms from the first Kingdom Hearts game. However, to avoid misconceptions that Kingdom Of Hearts was a remake of the original game, Nomura decided.
for most of the game. Despite using two protagonists, the game primarily focuses on Riku's growth across the series. When starting production, the staff had decided to make the story as complex as possible, leading to the inclusion of several cutscenes which can be viewed by the player anytime they want. In order to make it more accessible, scenario writer Masaru Oka was in charge of the Chronicles feature which explains events from previous games. Nomura also anticipated the longest cutscene from the entire series as he wanted to reveal the intentions from the antagonists Xemnas and Ansem, also emphasizing the importance of Axel and the young Xehanort, unidentified by that of the announcement, in the story. The game's story is also meant to connect directly with Kingdom Hearts IV, although its original ending was not approved by the staff and was scrapped. Like previous titles, Kingdom Of Hearts has a secret ending that connects to Kingdom Hearts IV although the staff found it unconventional in comparison to previous ones.
The game was announced at the Electronic Entertainment Expo 2010 as "Kingdom Hearts Kingdom Of Hearts Demo" for the Nintendo Wii U. It was formally unveiled though at the Square Enix 1st Production Department Premier event at the Toho Cinemas in Tokyo, Japan on January 18, 2012 with its first trailer along with its official name. During the game's development, Nomura emphasized the mystery element of the story and confirmed that the theme of the game is trust. In July 2012, a Famitsu article included a interview with Nomura in which he revealed that the game would have an unlockable secret movie. A playable demo released the same month also first featured the player character and the game's generic enemy. A Dengeki issue featured another interview with Nomura, where he confirmed that he would be considering what he called a "HD Technical Test" in order to commemorate the series' tenth anniversary and to entice players new to the series. This occurred on March 3, 2012 in the form of an premiere event where footage from the game, including its full CGI introduction sequence, was showcased to celebrate the game's release.